Card Number: 182/182
Rarity: Uncommon
Card Type: Special Energy
Card Text: This card can only be attached to a Team Rocket's Pokémon. If this card is attached to anything other than a Team ...
Card Number: 048/182
Rarity: Common
Card Type: Water
HP: 30
Stage: Basic
Card Text: Ability: So Submerged As long as this Pokémon is on your Bench, prevent all damage from and effects o...
Card Number: 191/182
Rarity: Illustration Rare
Card Type: Fire
HP: 130
Stage: Stage 1
Attack 1: [R] Cruel Coal Your opponent's Active Pokémon is now Burned and Confused.
Attack 2: [RC...
Card Number: 225/182
Rarity: Ultra Rare
Card Type: Trainer - Supporter
Card Text: Switch your Active Team Rocket's Pokémon with 1 of your Benched Team Rocket's Pokémon. If you do, switch in...
Card Number: 036/182
Rarity: Rare
Card Type: Fire
HP: 130
Stage: Stage 1
Card Text: Ability: Melt Away If this Pokémon has no Energy attached, it has no Retreat Cost.
Attack 1: [RRR] ...
Card Number: 211/182
Rarity: Ultra Rare
Card Type: Water
HP: 280
Stage: Basic
Attack 1: [WC] Avenging Billow (30+) This attack does 10 more damage for each damage counter on this Pokémo...
Card Number: 046/182
Rarity: Common
Card Type: Water
HP: 70
Stage: Basic
Attack 1: [W] Bubble Beam (20) Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weaknes...
Card Number: 218/182
Rarity: Ultra Rare
Card Type: Darkness
HP: 270
Stage: Stage 1
Attack 1: [C] Vigorous Tackle (30+) If this Pokémon has no damage counters on it, this attack does 120...
Card Number: 050/182
Rarity: Common
Card Type: Water
HP: 110
Stage: Basic
Attack 1: [W] Swim Together Search your deck for up to 3 Misty's Pokémon, reveal them, and put them into your h...
Card Number: 217/182
Rarity: Ultra Rare
Card Type: Darkness
HP: 310
Stage: Stage 2
Card Text: Ability: Biting Spree When you play this Pokémon from your hand to evolve 1 of your Pokémon...
Card Number: 219/182
Rarity: Ultra Rare
Card Type: Colorless
HP: 260
Stage: Stage 1
Attack 1: [CC] Haughty Order Reveal the top 10 cards of your opponent's deck. You may choose an attac...
Card Number: 072/182
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [C] Procurement Search your deck for an Item card, reveal it, and put it into your hand. Then, shu...
Card Number: 047/182
Rarity: Uncommon
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [W] Abrupt Flash (60+) If this Pokémon evolved from Misty's Staryu during this turn, this attack ...
Card Number: 008/182
Rarity: Rare
Card Type: Grass
HP: 130
Stage: Stage 1
Card Text: Ability: Cheer On to Glory Attacks used by your Cynthia's Pokémon do 30 more damage to your opponent...
Card Number: 049/182
Rarity: Rare
Card Type: Water
HP: 180
Stage: Stage 1
Attack 1: [W] Splashing Panic (70x) Discard the top 7 cards of your deck, and this attack does 70 damage for ea...
Card Number: 136/182
Rarity: Double Rare
Card Type: Darkness
HP: 320
Stage: Stage 2
Card Text: Ability: Punk Up When you play this Pokémon from your hand to evolve 1 of your Pokémon dur...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.