Card Number: 082/159
Rarity: Rare
Card Type: Fighting
HP: 130
Stage: Basic
Card Text: Ability — Rock Armor
If this Pokémon has any Energy attached, it takes 30 less damage from attacks ...
Card Number: 128/159
Rarity: Rare
Card Type: Colorless
HP: 110
Stage: Stage 1
Card Text: Ability — Tuning Echo
If you have the same number of cards in your hand as your opponent, ignore...
Card Number: 065/159
Rarity: Common
Card Type: Psychic
HP: 80
Stage: Basic
Attack 1: [1] Call for Family
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, s...
Card Number: 064/159
Rarity: Common
Card Type: Psychic
HP: 110
Stage: Basic
Attack 1: [P] Psychic Sphere (20)
Attack 2: [2P] Victory Symbol
If you use this attack when you have exactl...
Card Number: 003/159
Rarity: Rare
Card Type: Grass
HP: 120
Stage: Stage 2
Attack 1: [G] Scale Hurricane (60x)
Flip 4 coins. This attack does 60 damage for each heads. If at least 2 of t...
Card Number: 096/159
Rarity: Common
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [1D] Thieving Swipe (30)
Your opponent reveals their hand, and you choose a card you find there and...
Card Number: 002/159
Rarity: Common
Card Type: Grass
HP: 90
Stage: Stage 1
Attack 1: [G] Harden
During your opponent’s next turn, prevent all damage done to this Pokémon by attacks if t...
Card Number: 004/159
Rarity: Common
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [G] Leech Life (10)
Heal from this Pokémon the same amount of damage you did to your opponent’s Active...
Card Number: 008/159
Rarity: Uncommon
Card Type: Grass
HP: 110
Stage: Basic
Card Text: Ability — Exploding Needles
If this Pokémon is in the Active Spot and is Knocked Out by damage fro...
Card Number: 007/159
Rarity: Common
Card Type: Grass
HP: 110
Stage: Stage 1
Card Text: Ability — Sunny Day
Attacks used by your Grass Pokémon and Fire Pokémon do 20 more damage to your ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.