Card Number: 055/159
Rarity: Rare
Card Type: Lightning
HP: 120
Stage: Stage 1
Card Text: Ability — Flashing Draw
You must discard a Basic Lightning Energy from this Pokémon in order to ...
Card Number: 195
Rarity: Promo
Card Type: Psychic
HP: 190
Stage: Basic
Card Text: Ability — Fairy Zone
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Ap...
Card Number: 087/182
Rarity: Uncommon
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [PC] Gemstone Mimicry Choose 1 of your opponent's Active Tera Pokémon's attacks and use it as this...
Card Number: 153/182
Rarity: Common
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [C] Hacking Discard a card from your hand. If you do, your opponent discards a card from their han...
Card Number: 194
Rarity: Promo
Card Type: Lightning
HP: 280
Stage: Stage 1
Card Text: Ability — Electric Streamer
As often as you like during your turn, you may attach a Basic Lightning...
Card Number: 182
Rarity: Promo
Card Type: Lightning
HP: 120
Stage: Stage 1
Card Text: Ability: Flashing Draw
You must discard a Basic L Energy from this Pokémon in order to use this Abi...
Card Number: 183
Rarity: Promo
Card Type: Psychic
HP: 70
Stage: Stage 1
Card Text: Ability: Inviting Wink
When you play this Pokémon from your hand to evolve 1 of your Pokémon during yo...
Card Number: 145/182
Rarity: Double Rare
Card Type: Metal
HP: 340
Stage: Stage 2
Card Text: Ability: X-Boot Once during your turn, you may search your deck for a Basic Psychic Energy ca...
Card Number: 154/182
Rarity: Common
Card Type: Colorless
HP: 90
Stage: Stage 1
Attack 1: [CCC] R Command (20x) This attack does 20 damage for each Supporter card that has "Team Rocket" ...
Card Number: 027/159
Rarity: Uncommon
Card Type: Fire
HP: 140
Stage: Stage 1
Attack 1: [2] Back Draft (30x)
This attack does 30 damage for each Basic Energy card in your opponent’s disc...
Card Number: 169/182
Rarity: Uncommon
Card Type: Trainer - Stadium
Card Text: Once during each player's turn, that player may search their deck for a Marnie's Pokémon, reveal it, and put it...
Card Number: 067/159
Rarity: Rare
Card Type: Psychic
HP: 70
Stage: Stage 1
Card Text: Ability — Inviting Wink
When you play this Pokémon from your hand to evolve 1 of your Pokémon durin...
Card Number: 155/182
Rarity: Uncommon
Card Type: Colorless
HP: 140
Stage: Stage 2
Card Text: Ability: Reconstitute You must discard 2 cards from your hand in order to use this Ability. ...
Card Number: 080/159
Rarity: Common
Card Type: Fighting
HP: 70
Stage: Basic
Attack 1: [2] Crunch (20)
Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
Wea...
Card Number: 174/182
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Switch your Active Team Rocket's Pokémon with 1 of your Benched Team Rocket's Pokémon. If you do, switch in 1...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.