Card Number: 018/159
Rarity: Rare
Card Type: Grass
HP: 160
Stage: Stage 2
Card Text: Ability — Showtime
Once during your turn, if this Pokémon is on your Bench, you may switch it with y...
Card Number: 036/159
Rarity: Common
Card Type: Water
HP: 90
Stage: Stage 1
Attack 1: [WW] Aqua Slash (70)
During your next turn, this Pokémon can’t attack.
Weakness: Lx2
Retreat Cos...
Card Number: 037/159
Rarity: Rare
Card Type: Water
HP: 140
Stage: Stage 2
Card Text: Ability — Vibrant Dance
All of your Pokémon in play get +40 HP. The effect of Vibrant Dance doesn't ...
Card Number: 021/159
Rarity: Rare
Card Type: Fire
HP: 130
Stage: Stage 1
Card Text: Ability — Magma Surge
During Pokémon Checkup, put 3 more damage counters on your opponent's Burned Po...
Card Number: 041/159
Rarity: Rare
Card Type: Water
HP: 240
Stage: Stage 1
Attack 1: [4] Hydro Pump (10+)
This attack does 50 more damage for each Water Energy attached to this Pokémon.
...
Card Number: 030/159
Rarity: Double Rare
Card Type: Fire
HP: 220
Stage: Basic
Attack 1: [R] Fire Wing (40)
Attack 2: [1RR] Scorching Fire (200)
Discard an Energy from this Pokémon.
...
Card Number: 043/159
Rarity: Double Rare
Card Type: Water
HP: 210
Stage: Basic
Attack 1: [W] Razor Fin (30)
Attack 2: [1WW] Purging Strike (120+)
You may discard your hand. If you dis...
Card Number: 032/159
Rarity: Uncommon
Card Type: Water
HP: 110
Stage: Basic
Attack 1: [1] Frigid Fluttering
Search your deck for up to 2 Basic Water Energy cards and attach them to this...
Card Number: 031/159
Rarity: Double Rare
Card Type: Fire
HP: 220
Stage: Basic
Card Text: Ability — Scalding Steam
Once during your turn, if this Pokémon is in the Active Spot, you may m...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.