Card Number: 058/159
Rarity: Common
Card Type: Psychic
HP: 90
Stage: Basic
Attack 1: [P] Mimic
Shuffle your hand into your deck. Then, draw a card for each card in your opponent’s hand....
Card Number: 144/159
Rarity: Common
Card Type: Trainer - Supporter
Card Text: During this turn, attacks used by your Pokémon do 40 more damage to your opponent's Active Pokémon ex (before a...
Card Number: 104/159
Rarity: Common
Card Type: Metal
HP: 90
Stage: Stage 1
Attack 1: [1] Spinning Gears (20)
Your opponent’s Active Pokémon is now Confused.
Attack 2: [1M] Confront (4...
Card Number: 106/159
Rarity: Common
Card Type: Metal
HP: 100
Stage: Basic
Attack 1: [2] Mud-Slap (40)
Attack 2: [3] Bounding Bite (100)
This Pokémon also does 30 damage to itself.
W...
Card Number: 075/159
Rarity: Double Rare
Card Type: Psychic
HP: 250
Stage: Stage 1
Card Text: Ability — Confectionary Gift
Once during your turn, you may heal 30 damage from 1 of your P...
Card Number: 077/159
Rarity: Common
Card Type: Fighting
HP: 70
Stage: Basic
Attack 1: [1] Call for Family
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, ...
Card Number: 079/159
Rarity: Double Rare
Card Type: Fighting
HP: 340
Stage: Stage 2
Card Text: Ability — Mammoth Hauler
Once during your turn, you may search your deck for a Pokémon, re...
Card Number: 093/159
Rarity: Common
Card Type: Darkness
HP: 60
Stage: Basic
Attack 1: [D] Trip Over (10+)
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Fx2
Retre...
Card Number: 081/159
Rarity: Common
Card Type: Fighting
HP: 90
Stage: Stage 1
Attack 1: [2] Take Down (60)
This Pokémon also does 20 damage to itself.
Weakness: Gx2
Retreat Cost: 1
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.