Card Number: 047/159
Rarity: Common
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [2] Voltaic Chain (20+)
This attack does 20 more damage for each Lightning Energy attached to all ...
Card Number: 048/159
Rarity: Uncommon
Card Type: Lightning
HP: 100
Stage: Stage 1
Attack 1: [LL] Thump-Thump Boom
This Pokémon does 100 damage to itself. Flip a coin. If heads, your opp...
Card Number: 060/159
Rarity: Uncommon
Card Type: Psychic
HP: 90
Stage: Stage 1
Attack 1: [P] Cursed Words
Your opponent chooses 3 cards from their hand and shuffles those cards into the...
Card Number: 051/159
Rarity: Double Rare
Card Type: Lightning
HP: 200
Stage: Basic
Attack 1: [1L] Linked Lightning (60+)
This attack does 20 more damage for each of your Benched Pokémon...
Card Number: 049/159
Rarity: Common
Card Type: Lightning
HP: 40
Stage: Basic
Attack 1: [2] Zapping Short (30)
Before doing damage, discard all Pokémon Tools from your opponent’s Active ...
Card Number: 050/159
Rarity: Common
Card Type: Lightning
HP: 80
Stage: Basic
Attack 1: [1L] Toge Spark (40)
Flip a coin. If heads, during your opponent’s next turn, prevent all damage f...
Card Number: 070/159
Rarity: Common
Card Type: Psychic
HP: 130
Stage: Basic
Attack 1: [2P] Bind Down (60)
During your opponent’s next turn, the Defending Pokémon can’t retreat.
Attack...
Card Number: 053/159
Rarity: Double Rare
Card Type: Lightning
HP: 280
Stage: Stage 1
Card Text: Ability — Electric Streamer
As often as you like during your turn, you may attach a Basic...
Card Number: 055/159
Rarity: Rare
Card Type: Lightning
HP: 120
Stage: Stage 1
Card Text: Ability — Flashing Draw
You must discard a Basic Lightning Energy from this Pokémon in order to ...
Card Number: 073/159
Rarity: Uncommon
Card Type: Psychic
HP: 170
Stage: Stage 2
Attack 1: [P] Shadowy Knot (50x)
This attack does 50 damage for each Colorless in your opponent’s Active ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.