Card Number: 052/193
Rarity: Double Rare
Card Type: Water
HP: 320
Stage: Stage 2
Attack 1: [W] Exciting Dance (60)
Switch this Pokemon with 1 of your Benched Pokemon, then your opponent...
Card Number: 033/193
Rarity: Rare
Card Type: Fire
HP: 90
Stage: Basic
Card Text: Ability — Ardent Dancing
Once during your turn, you may heal 20 damage from your Active Evolution Pokemo...
Card Number: 049/193
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [1W] Apply Gel (20)
If your opponent’s Active Pokemon tries to attack during your opponent’s next turn...
Card Number: 151/193
Rarity: Rare
Card Type: Metal
HP: 130
Stage: Basic
Card Text: Ability — Nutritional Iron
If this Pokémon has 3 or more M Energy attached, it gets +100 HP.
Attack ...
Card Number: 130/193
Rarity: Double Rare
Card Type: Dark
HP: 280
Stage: Stage 1
Card Text: Ability — Toxic Wetland
Once during your turn, if a Stadium is in play, you may make your oppo...
Card Number: 064/193
Rarity: Uncommon
Card Type: Lightning
HP: 140
Stage: Stage 1
Attack 1: [1] Electrocharge
Search your deck for up to 2 Basic L Energy and attach them to this Pokemon...
Card Number: 026/193
Rarity: Common
Card Type: Grass
HP: 50
Stage: Basic
Attack 1: [2] Ball Roll (30x)
Flip a coin until you get tails. This attack does 30 damage times the number of he...
Card Number: 041/193
Rarity: Uncommon
Card Type: Water
HP: 130
Stage: Basic
Attack 1: [2] Ragin Horns (20+)
This attack does 10 more damage for each damage counter on this Pokemon.
At...
Card Number: 128/193
Rarity: Common
Card Type: Dark
HP: 60
Stage: Basic
Attack 1: [1] Find a Home
Search your deck for a Stadium card, reveal it, and put it into your hand. Then, shuffl...
Card Number: 108/193
Rarity: Uncommon
Card Type: Fighting
HP: 130
Stage: Basic
Attack 1: [2] Angry Horn (20+)
This attack does 10 more damage for each damage counter on this Pokémon.
...
Card Number: 028/193
Rarity: Uncommon
Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [2] Raging Horns (20+)
This attack does 10 more damage for each damage counter on this Pokemon.
At...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.