Card Number: 085/193
Rarity: Common
Card Type: Psychic
HP: 80
Stage: Basic
Attack 1: [P] Tail-Fishing
Flip a coin. If heads, search your deck fora. card and put it into your hand. Then,...
Card Number: 012/193
Rarity: Common
Card Type: Grass
HP: 60
Stage: Basic
Attack 1: [G] Gather Sunlight
Search your deck for up to 2 basic Energy cards, reveal them, and put them into yo...
Card Number: 018/193
Rarity: Uncommon
Card Type: Grass
HP: 110
Stage: Stage 1
Attack 1: [GG] Entangling Trap
Each player shuffles their Active Pokemon and all cards attached to them int...
Card Number: 056/193
Rarity: Rare
Card Type: Water
HP: 130
Stage: Basic
Attack 1: [W] Ram (20)
Attack 2: [3W] Slim Screw (120)
If you don’t have any cards in your hand, this attack ca...
Card Number: 089/193
Rarity: Rare
Card Type: Psychic
HP: 60
Stage: Basic
Card Text: Ability — Fettered in Misfortune
Basic Pokémon V in play (both yours and your opponent's) have no Abi...
Card Number: 134/193
Rarity: Rare
Card Type: Dark
HP: 110
Stage: Stage 1
Card Text: Ability — Assault Hunt
Once during your turn, when this Pokémon moves from your Bench to the Active S...
Card Number: 081/193
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [1] Devastating Wind
Your opponent shuffles their hand into their deck and draws 4 cards.
Attack...
Card Number: 109/193
Rarity: Uncommon
Card Type: Fighting
HP: 110
Stage: Stage 1
Attack 1: [F] Deck and Hide (20)
Flip a coin. If heads, during your opponent's next turn, prevent all da...
Card Number: 188/193
Rarity: Common
Card Type: Item
Card Text: Shuffle up to 3 in any combination of Pokemon and basic Energy cards from your discard pile back into your deck.
You may play ...
Card Number: 077/193
Rarity: Common
Card Type: Lightning
HP: 50
Stage: Basic
Attack 1: [L] Thunder Wave (10)
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
We...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.