Card Number: 145/131
Rarity: Special Illustration Rare
Card Type: Grass
HP: 210
Stage: Basic
Card Text: Ability: Teal Dance Once during your turn, you may attach a Basic Grass Energy ca...
Card Number: 173/131
Rarity: Special Illustration Rare
Card Type: Trainer - Supporter
Card Text: Choose up to 2 of your Darkness Pokemon. For each of those Pokemon, search your deck for a B...
Card Number: 005/131
Rarity: Rare
Card Type: Grass
HP: 120
Stage: Stage 1
Attack 1: [C] Leaflet Blessings Attach a Basic Grass Energy card from your hand to 1 of your Benched Pokemon. I...
Card Number: 129/131
Rarity: ACE SPEC Rare
Card Type: Trainer - Pokemon Tool
Card Text: When the Tera Pokemon this card is attached to uses an attack, that attack costs 1 Energy less. (The ...
Card Number: 130/131
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: You can use this card only if you discard another card from your hand.Search your deck for up to 2 Future Pokemon,...
Card Number: 008/131
Rarity: Rare
Card Type: Grass
HP: 100
Stage: Stage 1
Card Text: Ability: Wafting Heal When you play this Pokemon from your hand to evolve 1 of your Pokemon during y...
Card Number: 131/131
Rarity: ACE SPEC Rare
Card Type: Trainer - Item
Card Text: Search your deck for up to 5 Pokemon Tool cards, reveal them, and put them into your hand. Then, shuffle your...
Card Number: 010/131
Rarity: Uncommon
Card Type: Grass
HP: 80
Stage: Stage 1
Card Text: Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twic...
Card Number: 133/131
Rarity: Ultra Rare
Card Type: Trainer - Supporter
Card Text: You can use this card only if your opponent's Active Pokemon is Poisoned.Shuffle your hand into your deck. ...
Card Number: 013/131
Rarity: Rare
Card Type: Fire
HP: 130
Stage: Stage 1
Attack 1: [R] Destructive Flame (30) Flip a coin. If heads, discard an Energy from your opponent's Active Pokemo...
Card Number: 132/131
Rarity: Ultra Rare
Card Type: Trainer - Supporter
Card Text: Draw 4 cards. At the end of this turn, if you have 5 or more cards in your hand, discard your hand.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.