Card Number: 134/131
Rarity: Ultra Rare
Card Type: Trainer - Supporter
Card Text: You can use this card only if your opponent's Active Pokemon is Poisoned.Shuffle your hand into your deck. ...
Card Number: 135/131
Rarity: Ultra Rare
Card Type: Trainer - Supporter
Card Text: Count the cards in your hand, shuffle those cards into your deck, then draw that many cards plus 1.
Card Number: 136/131
Rarity: Ultra Rare
Card Type: Trainer - Supporter
Card Text: Your opponent reveals their hand, and you discard up to 2 Item cards you find there.
Card Number: 016/131
Rarity: Uncommon
Card Type: Fire
HP: 120
Stage: Stage 1
Attack 1: [RC] Fire Mane (50)
Attack 2: [RRC] Flame Tackle (160) During your next turn, this Pokemon can't...
Card Number: 019/131
Rarity: Uncommon
Card Type: Water
HP: 130
Stage: Stage 1
Attack 1: [WCC] Wash the Slate Clean (70) You may put 2 Energy attached to your opponent's Active Pokemon i...
Card Number: 020/131
Rarity: Common
Card Type: Water
HP: 50
Stage: Basic
Card Text: Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twice. I...
Card Number: 024/131
Rarity: Uncommon
Card Type: Water
HP: 120
Stage: Basic
Attack 1: [CC] Overrun (30) This attack also does 30 damage to 1 of your opponent's Benched Pokemon. (Don't a...
Card Number: 126/131
Rarity: Uncommon
Card Type: Trainer - Pokemon Tool
Card Text: The Retreat Cost of the Pokemon this card is attached to is Colorless less. If that Pokemon's remaining HP...
Card Number: 025/131
Rarity: Rare
Card Type: Water
HP: 120
Stage: Stage 1
Attack 1: [W] Permeating Chill (30) At the end of your opponent's next turn, put 9 damage counters on the Defen...
Card Number: 127/131
Rarity: Common
Card Type: Trainer - Item
Card Text: Look at the top 4 cards of your deck. You may reveal any number of Supporter cards you find there and put them into ...
Card Number: 142/131
Rarity: Ultra Rare
Card Type: Trainer - Supporter
Card Text: Look at the top 5 cards of your deck and discard any number of them. Put the other cards back in any order.
Card Number: 141/131
Rarity: Ultra Rare
Card Type: Trainer - Supporter
Card Text: Your opponent reveals their hand, and you choose a card you find there and put it on the bottom of their de...
Card Number: 035/131
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Come and Get You Put up to 3 Duskull from your discard pile onto your Bench.
Attack 2: [PP] Mu...
Card Number: 036/131
Rarity: Common
Card Type: Psychic
HP: 90
Stage: Stage 1
Card Text: Ability: Cursed Blast Once during your turn, you may put 5 damage counters on 1 of your opponent'...
Card Number: 045/131
Rarity: Rare
Card Type: Psychic
HP: 120
Stage: Basic
Card Text: Ability: Adrena-Pheromone If this Pokemon has any Darkness Energy attached and is damaged by an atta...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.