Card Number: 044/131
Rarity: Rare
Card Type: Psychic
HP: 110
Stage: Basic
Card Text: Ability: Adrena-Brain Once during your turn, if this Pokemon has any Darkness Energy attached, you m...
Card Number: 046/131
Rarity: Rare
Card Type: Psychic
HP: 140
Stage: Basic
Attack 1: [PC] Adjusted Horn (170) If you don't have the same number of cards in your hand as your opponent, th...
Card Number: 037/131
Rarity: Rare
Card Type: Psychic
HP: 160
Stage: Stage 2
Card Text: Ability: Cursed Blast Once during your turn, you may put 13 damage counters on 1 of your opponent'...
Card Number: 086/131
Rarity: Uncommon
Card Type: Colorless
HP: 160
Stage: Basic
Attack 1: [CCCC] Jewel Breaker (100+) If your opponent's Active Pokemon is a Tera Pokemon, this attack do...
Card Number: 055/131
Rarity: Uncommon
Card Type: Fighting
HP: 140
Stage: Basic
Attack 1: [CC] Land Collapse Discard the top card of your opponent's deck. If you played an Ancient Suppor...
Card Number: 087/131
Rarity: Uncommon
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [CC] Reflect Energy (60) Move an Energy from this Pokemon to 1 of your Benched Pokemon.
Weakne...
Card Number: 057/131
Rarity: Rare
Card Type: Fighting
HP: 130
Stage: Basic
Card Text: Ability: Adrena-Power If this Pokemon has any Darkness Energy attached, it gets +100 HP, and the at...
Card Number: 093/131
Rarity: Common
Card Type: Trainer - Supporter
Card Text: Draw 4 cards. At the end of this turn, if you have 5 or more cards in your hand, discard your hand.
Card Number: 096/131
Rarity: Common
Card Type: Trainer - Supporter
Card Text: During this turn, attacks used by your Pokemon do 40 more damage to your opponent's Active Pokemon ex (before a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.