Card Number: 016/131
Rarity: Uncommon
Card Type: Fire
HP: 120
Stage: Stage 1
Attack 1: [RC] Fire Mane (50)
Attack 2: [RRC] Flame Tackle (160) During your next turn, this Pokemon can't...
Card Number: 177
Rarity: Promo
Card Type: Colorless
HP: 260
Stage: Basic
Card Text: Ability — Seasoned Skill Blood Moon used by this Pokémon costs 1 Colorless less for each Prize card y...
Card Number: 127/162
Rarity: Promo
Card Type: Colorless
HP: 110
Stage: Stage 1
Attack 1: [C][C] Talon Hunt (70)You may search your deck for up to 2 cards and put them into your hand. Th...
Card Number: 037/131
Rarity: Rare
Card Type: Psychic
HP: 160
Stage: Stage 2
Card Text: Ability: Cursed Blast Once during your turn, you may put 13 damage counters on 1 of your opponent'...
Card Number: 020/131
Rarity: Common
Card Type: Water
HP: 50
Stage: Basic
Card Text: Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twice. I...
Card Number: 162
Rarity: Promo
Card Type: Psychic
HP: 260
Stage: Stage 1
Attack 1: [P2] Horrifying Fang (100+)
Flip a coin until you get tails. This attack does 20 more damage for each ...
Card Number: 068/131
Rarity: Uncommon
Card Type: Metal
HP: 130
Stage: Basic
Attack 1: [MC] Wrack Down (40)
Attack 2: [MMC] Iron Buster (130) During your next turn, this Pokemon can't ...
Card Number: 074/131
Rarity: Common
Card Type: Colorless
HP: 50
Stage: Basic
Card Text: Ability: Boosted Evolution As long as this Pokemon is in the Active Spot, it can evolve during yo...
Card Number: 035/191
Rarity: Uncommon
Card Type: Fire
HP: 140
Stage: Stage 1
Attack 1: [C] Cursed Edge Discard all Special Energy from all of your opponent's Pokemon.
Attack 2: [RRC] ...
Card Number: 010/191
Rarity: Common
Card Type: Grass
HP: 130
Stage: Basic
Attack 1: [C] Rescue Kedge Put up to 2 Pokemon from your discard pile into your hand.
Attack 2: [GCC] Annihil...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.