Card Number: 178/217
Rarity: Rare
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Prism Charge Search your deck for up to 3 Basic Energy cards of different types and attach them...
Card Number: 036/217
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [C] Quick Attack (10+) Flip a coin. If heads, this attack does 10 more damage.
Weakness: Wx2
Retrea...
Card Number: 057/217
Rarity: Double Rare
Card Type: Lightning
HP: 200
Stage: Basic
Card Text: Ability: Resolute Heart If this Pokemon has full HP and would be Knocked Out by damage from...
Card Number: 179/217
Rarity: Double Rare
Card Type: Colorless
HP: 230
Stage: Basic
Attack 1: [CC] Unified Beatdown (30x) If you go second, you can't use this attack during your first tu...
Card Number: 064/217
Rarity: Uncommon
Card Type: Lightning
HP: 120
Stage: Stage 1
Card Text: Ability: Frilled Generator Once during your turn, if you played Canari from your hand this t...
Card Number: 185/217
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: You can use this card only if you discard another card from your hand.Search your deck for up to 4 Lightning ...
Card Number: 072/217
Rarity: Rare
Card Type: Lightning
HP: 120
Stage: Stage 1
Card Text: Ability: Flashing Draw You must discard a Basic Lightning Energy card from this Pokemon in order...
Card Number: 186/217
Rarity: Common
Card Type: Trainer - Pokemon Tool
Card Text: If you have more Prize cards remaining than your opponent, attacks used by the Pokemon this card is attached...
Card Number: 189/217
Rarity: Common
Card Type: Trainer - Item
Card Text: You can use this card only if you have any Tera Pokemon in play.Choose up to 2 of your Benched Colorless Pokemon and...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.