Card Number: 007/217
Rarity: Common
Card Type: Grass
HP: 60
Stage: Basic
Card Text: Ability: Gathering of Blossoms Once during your turn, you may use this Ability. Search your deck for ...
Card Number: 173/217
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [CC] Peck the Wound (20+) If your opponent's Active Pokemon already has any damage counters on it,...
Card Number: 008/217
Rarity: Common
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [C] Growl During your opponent's next turn, attacks used by the Defending Pokemon do 20 less damage (b...
Card Number: 018/217
Rarity: Common
Card Type: Grass
HP: 50
Stage: Basic
Attack 1: [G] Take Down (30) This Pokemon also does 10 damage to itself.
Weakness: Rx2
Retreat Cost: 1
Card Number: 012/217
Rarity: Common
Card Type: Grass
HP: 90
Stage: Stage 1
Card Text: Ability: Multiplying Cocoon Once during your turn, when you play this Pokemon from your hand to evo...
Card Number: 019/217
Rarity: Rare
Card Type: Grass
HP: 130
Stage: Stage 1
Card Text: Ability: Charging Up Once during your turn, you may attach a Basic Energy card from your discard pil...
Card Number: 015/217
Rarity: Uncommon
Card Type: Grass
HP: 140
Stage: Stage 2
Card Text: Ability: Boisterous Wind Once during your turn, you may use this Ability. Flip a coin. If heads,...
Card Number: 024/217
Rarity: Rare
Card Type: Fire
HP: 130
Stage: Stage 1
Card Text: Ability: Melt Away If this Pokemon has no Energy attached, it has no Retreat Cost.
Attack 1: [RRR] ...
Card Number: 016/217
Rarity: Common
Card Type: Grass
HP: 30
Stage: Basic
Attack 1: [0] Itchy Pollen (10) During your opponent's next turn, they can't play any Item cards from their hand...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.