Card Number: 042/217
Rarity: Uncommon
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [WW] Crunch (50) Flip a coin. If heads, discard an Energy from your opponent's Active Pokemon.
...
Card Number: 076/217
Rarity: Double Rare
Card Type: Psychic
HP: 190
Stage: Basic
Card Text: Ability: Fairy Zone The Weakness of each of your opponent's Dragon Pokemon in play is now Psy...
Card Number: 078/217
Rarity: Rare
Card Type: Psychic
HP: 140
Stage: Stage 1
Attack 1: [CC] Tri Kinesis Flip 3 coins. If all of them are heads, Knock Out 1 of your opponent's Pokemon.
...
Card Number: 048/217
Rarity: Double Rare
Card Type: Water
HP: 230
Stage: Basic
Attack 1: [C] Regi Charge Attach up to 2 Basic Water Energy cards from your discard pile to this Pokemon.
...
Card Number: 049/217
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [C] Call for Family Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shu...
Card Number: 079/217
Rarity: Double Rare
Card Type: Psychic
HP: 280
Stage: Basic
Card Text: Ability: Power Saver This Pokemon can't attack unless you have 4 or more Team Rocket's Pokemo...
Card Number: 111/217
Rarity: Double Rare
Card Type: Fighting
HP: 330
Stage: Stage 2
Attack 1: [F] Corkscrew Dive (100) You may draw cards until you have 6 cards in your hand.
Attack 2...
Card Number: 112/217
Rarity: Common
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [F] Accelerating Stab (30) During your next turn, this Pokemon can't use Accelerating Stab.
Weakn...
Card Number: 082/217
Rarity: Rare
Card Type: Psychic
HP: 140
Stage: Stage 2
Card Text: Ability: Wonder Kiss When your opponent's Active Pokemon is Knocked Out, flip a coin. If heads, ta...
Card Number: 083/217
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] Hide Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effect...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.