Card Number: 027/217
Rarity: Common
Card Type: Fire
HP: 80
Stage: Basic
Card Text: Ability: Incandescent Body If this Pokemon is in the Active Spot and is damaged by an attack from your...
Card Number: 028/217
Rarity: Uncommon
Card Type: Fire
HP: 140
Stage: Stage 1
Attack 1: [R] Roasting Burn (110) If your opponent's Active Pokemon is not Burned, this attack does nothing....
Card Number: 068/217
Rarity: Double Rare
Card Type: Lightning
HP: 200
Stage: Basic
Card Text: Ability: Counterattack Quills If this Pokemon is in the Active Spot and is damaged by an at...
Card Number: 067/217
Rarity: Rare
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [L] Fast Flight If you go first, you can use this attack during your first turn. Discard your hand ...
Card Number: 034/217
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [R] Ember (30) Discard an Energy from this Pokemon.
Weakness: Wx2
Retreat Cost: 1
Card Number: 033/217
Rarity: Uncommon
Card Type: Fire
HP: 140
Stage: Stage 1
Attack 1: [CC] Back Draft (30x) This attack does 30 damage for each Basic Energy card in your opponent's dis...
Card Number: 035/217
Rarity: Uncommon
Card Type: Fire
HP: 120
Stage: Stage 1
Attack 1: [CC] Sudden Scorching Your opponent discards a card from their hand. If this Pokemon evolved from ...
Card Number: 070/217
Rarity: Double Rare
Card Type: Lightning
HP: 280
Stage: Stage 1
Card Text: Ability: Electric Streamer As often as you like during your turn, you may attach a Basic ...
Card Number: 075/217
Rarity: Uncommon
Card Type: Psychic
HP: 120
Stage: Stage 1
Attack 1: [CC] Metronome Choose 1 of your opponent's Active Pokemon's attacks and use it as this attack.
...
Card Number: 040/217
Rarity: Uncommon
Card Type: Water
HP: 120
Stage: Stage 1
Card Text: Ability: Damp Pokemon in play (both yours and your opponent's) lose any Ability that requires th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.