Card Number: 199/217
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: During this turn, attacks used by your Fighting Pokemon do 30 more damage to your opponent's Active Pokemon (befor...
Card Number: 200/217
Rarity: Common
Card Type: Trainer - Supporter
Card Text: Switch your Active Pokemon with 1 of your Benched Pokemon. If you do, draw cards until you have 5 cards in your...
Card Number: 203/217
Rarity: Uncommon
Card Type: Trainer - Stadium
Card Text: Once during each player's turn, if they played a Supporter card that has "Team Rocket" in its name from their h...
Card Number: 119/217
Rarity: Common
Card Type: Fighting
HP: 110
Stage: Stage 1
Attack 1: [F] Guard Press (20) During your opponent's next turn, this Pokemon takes 20 less damage from at...
Card Number: 099/217
Rarity: Rare
Card Type: Psychic
HP: 110
Stage: Basic
Card Text: Ability: Adrena-Brain Once during your turn, if this Pokemon has any Darkness Energy attached, you m...
Card Number: 127/217
Rarity: Rare
Card Type: Darkness
HP: 130
Stage: Stage 1
Attack 1: [CC] Rocket Feathers (60x) You may discard any number of Supporter cards that have "Team Rocket" i...
Card Number: 133/217
Rarity: Uncommon
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [C] Raging Curse (10x) This attack does 10 damage for each damage counter on all of your Benched ...
Card Number: 202/217
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Draw cards until you have 5 cards in your hand. If all of your Pokemon in play are Team Rocket's Pokemon, dra...
Card Number: 205/217
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Flip a coin. If heads, search your deck for an Evolution Team Rocket's Pokemon, reveal it, and put it into your ha...
Card Number: 212/217
Rarity: Common
Card Type: Trainer - Item
Card Text: Choose up to 2 Pokemon Tools attached to Pokemon (yours or your opponent's) and discard them.
Card Number: 143/217
Rarity: Rare
Card Type: Darkness
HP: 80
Stage: Basic
Card Text: Ability: Final Chain If this Pokemon is Knocked Out by damage from an attack from your opponent's Po...
Card Number: 156/217
Rarity: Common
Card Type: Dragon
HP: 70
Stage: Basic
Attack 1: [C] Knickknack Carrying Search your deck for a Pokemon Tool card, reveal it, and put it into your han...
Card Number: 003/217
Rarity: Double Rare
Card Type: Grass
HP: 310
Stage: Stage 2
Card Text: Ability: Lovely Fragrance Once during your turn, you may use this Ability. Heal 30 damage fro...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.