Card Number: 107/128
Rarity: Rare
Card Type: Metal
HP: 130
Stage: Basic
Attack 1: [M] Fend Off (20) Before doing damage, discard all Pokémon Tools from your opponent's Active Pokémon.
...
Card Number: 088/128
Rarity: Common
Card Type: Darkness
HP: 90
Stage: Stage 1
Card Text: Ability: Share Happiness Once during your turn, you may use this Ability. Heal 30 damage from 1 ...
Card Number: 090/128
Rarity: Double Rare
Card Type: Darkness
HP: 280
Stage: Stage 2
Card Text: Ability: Fainting Spell If this Pokémon is Knocked Out by damage from an attack from your ...
Card Number: 105/128
Rarity: Rare
Card Type: Metal
HP: 170
Stage: Stage 2
Card Text: Ability: Sunrise Once during your turn, if this Pokémon is on your Bench, you may use this Ability. ...
Card Number: 106/128
Rarity: Rare
Card Type: Metal
HP: 130
Stage: Basic
Attack 1: [M] Hardened Blade (20+) If this Pokémon has a Pokémon Tool attached, this attack does 40 more damage.
...
Card Number: 116/128
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] Fetch and Hide
Your opponent reveals their hand, and you put an Item card you find there on the ...
Card Number: 108/128
Rarity: Common
Card Type: Metal
HP: 130
Stage: Stage 1
Attack 1: [M] Celebration If you have exactly 30 cards in your hand, take 2 Prize cards. If you do, shuffle y...
Card Number: 109/128
Rarity: Double Rare
Card Type: Dragon
HP: 330
Stage: Stage 2
Attack 1: [C] Booming Call Put up to 3 Dragon Pokémon from your discard pile onto your Bench.
Attack ...
Card Number: 110/128
Rarity: Common
Card Type: Dragon
HP: 70
Stage: Basic
Attack 1: [C] Screech During your next turn, the Defending Pokémon takes 30 more damage from attacks (after app...
Card Number: 115/128
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [CC] Surprisingly Transform Flip a coin. If heads, search your deck for a Pokémon and switch it wi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.