Card Number: 003/193
Rarity: Rare
Card Type: Grass
HP: 90
Stage: Stage 2
Card Text: Ability — Drifting Dodge
If any damage is done to this Pokemon by attacks, flip a coin. If heads, pre...
Card Number: 047/193
Rarity: Common
Card Type: Water
HP: 70
Stage: Basic
Attack 1: [1] Matching
Search your deck for up to 2 Supporter cards, reveal them, and put them into your hand. T...
Card Number: 163/193
Rarity: Common
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [1] Nosedive (30)
This Pokémon also does 10 damage to itself.
Weakness: Lx2
Resistance: F-30
...
Card Number: 143/193
Rarity: Uncommon
Card Type: Dark
HP: 140
Stage: Stage 1
Attack 1: [2] Comeuppance (20)
During your opponent's next turn, if this Pokémon is damaged by an attack (ev...
Card Number: 005/193
Rarity: Double Rare
Card Type: Grass
HP: 270
Stage: Stage 1
Card Text: Ability — Explosive Energy
Once during your turn, you may search your deck for up to 5 Basic ...
Card Number: 123/193
Rarity: Rare
Card Type: Fighting
HP: 180
Stage: Stage 2
Card Text: Ability — Blessed Salt
During Pokémon Check Up, heal 20 damage from each of your Pokémon.
Attac...
Card Number: 035/193
Rarity: Common
Card Type: Fire
HP: 90
Stage: Basic
Attack 1: [1] Spacing Out
Flip a coin. If heads, heal 30 damage from this Pokemon.
Attack 2: [1R] Flare (30)
...
Card Number: 071/193
Rarity: Rare
Card Type: Lightning
HP: 150
Stage: Stage 2
Card Text: Ability — Swelling Flash
Once during your turn, if this card is in your hand and you have more P...
Card Number: 191/193
Rarity: Uncommon
Card Type: Energy
Card Text: As long as this card is attached to a Pokemon, it provides every type of Energy but provides only 1 Energy at a time.
If t...
Card Number: 230/193
Rarity: Ultra Rare
Card Type: Grass
HP: 270
Stage: Stage 1
Card Text: Ability — Explosive Energy
Once during your turn, you may search your deck for up to 5 Basic [...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.