Card Number: 076/132
Rarity: Common
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [F] Accelerating Stab (30) During your next turn, this Pokemon can't use Accelerating Stab.
Weakn...
Card Number: 092/094
Rarity: Uncommon
Card Type: Trainer - Pokemon Tool
Card Text: If the Darkness Pokemon this card is attached to is in the Active Spot and is damaged by an attack from yo...
Card Number: 004/132
Rarity: Common
Card Type: Grass
HP: 60
Stage: Basic
Attack 1: [C] Jam-Packed Search your deck for a Basic Grass Energy card and attach it to this Pokemon. Then, shu...
Card Number: 062/094
Rarity: Uncommon
Card Type: Darkness
HP: 120
Stage: Basic
Card Text: Ability: Excited Power If you have any Darkness Mega Evolution Pokemon ex in play, attacks used...
Card Number: 068/094
Rarity: Rare
Card Type: Darkness
HP: 140
Stage: Stage 1
Card Text: Ability: Sinister Surge Once during your turn, you may use this Ability. Search your deck for a B...
Card Number: 056/094
Rarity: Double Rare
Card Type: Darkness
HP: 350
Stage: Stage 2
Card Text: Ability: Shadowy Concealment If 1 of your Darkness Pokemon is Knocked Out by damage from a...
Card Number: 018/132
Rarity: Common
Card Type: Grass
HP: 120
Stage: Basic
Attack 1: [GC] Earthen Power (30+) If you have a Stadium in play, this attack does 50 more damage.
Weakness: ...
Card Number: 059/094
Rarity: Common
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [D] Cocky Claw (20+) If you have any Stage 2 Darkness Pokemon on your Bench, this attack does 70 mo...
Card Number: 055/132
Rarity: Uncommon
Card Type: Psychic
HP: 80
Stage: Stage 1
Card Text: Ability: Psychic Draw Once during your turn, when you play this Pokmon from your hand to evolve...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.