Card Number: 101/172
Rarity: Rare
Card Type: Metal
HP: 120
Stage: Stage 1
Card Text: Ability — Miracle Armor
This Pokemon takes 100 less damage from attacks of your opponent’s Pokémon V...
Card Number: 047/172
Rarity: Rare
Card Type: Lightning
HP: 140
Stage: Stage 1
Attack 1: [L] Explosive Bolt (30+)
If any of your Benched Magmortar have any damage counters on them, this ...
Card Number: 127/172
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [1] Showboating Pose
Attach up to 2 basic Energy cards from your discard pile to 1 of your Benched...
Card Number: 037/172
Rarity: Holo Rare
Card Type: Water
HP: 160
Stage: Stage 2
Card Text: Ability — Emergency Surfacing
Once during your turn, if this card is in your discard pile and y...
Card Number: 084/172
Rarity: Common
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [D] Poison Gas
Your opponent’s Active Pokemon is now Poisoned.
Weakness: Fx2
Resistance: None
...
Card Number: 100/172
Rarity: Rare
Card Type: Metal
HP: 140
Stage: Basic
Attack 1: [2] Guard Claw (30)
During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (a...
Card Number: 115/172
Rarity: Common
Card Type: Colorless
HP: 80
Stage: Basic
Attack 1: [2] Leek Lash (20+)
This attack does 10 more damage for each damage counter on your opponent’s Act...
Card Number: 161/172
Rarity: Ultra Rare
Card Type: Darkness
HP: 200
Stage: Basic
Card Text: Ability — Boss Pockets
This Pokemon can have up to 4 Pokemon Tools attached to it. If this Ab...
Card Number: 076/172
Rarity: Rare
Card Type: Fighting
HP: 150
Stage: Stage 2
Attack 1: [F] Desert Pillar (50x)
This attack does 50 damage for each Energy in your opponent’s Active Pokem...
Card Number: 142/172
Rarity: Uncommon
Card Type: Item
Card Text: The attacks of the Pokemon this card is attached to do 30 more damage to your opponent’s Active Dragon Pokemon (before apply...
Card Number: 092/172
Rarity: Common
Card Type: Darkness
HP: 60
Stage: Basic
Attack 1: [D] Call for Family
Search your deck for a Basic Pokemon and put it onto your Bench. Then, shuffle ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.