Card Number: 081/172
Rarity: Common
Card Type: Fighting
HP: 90
Stage: Basic
Attack 1: [F] Sweep the Leg (30)
Flip a coin. If heads, discard an Energy attached to your opponent’s Active ...
Card Number: 180/172
Rarity: Secret Rare
Card Type: Supporter
Card Text: Choose 1 or more:
• Shuffle a Pokemon from your discard pile into your deck.
• Shuffle a Pokemon Tool card from your...
Card Number: 070/172
Rarity: Common
Card Type: Psychic
HP: 50
Stage: Basic
Attack 1: [P] Lead
Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle ...
Card Number: 124/172
Rarity: Common
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [1] Call for Family
Search your deck for up to 2 Basic Pokémon and put them onto your Bench.
Att...
Card Number: 066/172
Rarity: Uncommon
Card Type: Psychic
HP: 110
Stage: Basic
Attack 1: [P] Tri Recharge
Flip 3 coins. For each heads, attach a basic Energy card from your discard pile ...
Card Number: 034/172
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [W] Icy Breath
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Attack 2: [1W...
Card Number: 052/172
Rarity: Uncommon
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [1L] Windup Thunder (30x)
This attack does 30 damage for each Pokemon Tool attached to all of yo...
Card Number: 089/172
Rarity: Common
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [1] Ticking Terror
Until the end of your next turn, the Defending Pokemon’s Weakness is now [D]. (T...
Card Number: 035/172
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [W] Bubble (10)
Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.
Weakness: Lx...
Card Number: 119/172
Rarity: Rare
Card Type: Colorless
HP: 150
Stage: Stage 2
Attack 1: [3] Strong Breeze
Your opponent shuffles their Active Pokemon and all cards attached to it into t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.