Card Number: 41/160
Rarity: Rare
Card Type: Water
HP: 110
Stage: Stage 1
Card Text: Alpha Growth
When you attach an Energy card from your hand to this Pokemon (except with an attack, Ab...
Card Number: 1/160
Rarity: Common
Card Type: Grass
HP: 50
Stage: Basic
Attack 1: [G] Multiply
Search your deck for Weedle and put it onto your Bench. Shuffle your deck afterward.
Weak...
Card Number: 141/160
Rarity: Uncommon
Card Type: Supporter
Card Text: You can play this card only if 1 of your Pokémon was Knocked Out during your opponent's last turn.Search your deck for ...
Card Number: 44/160
Rarity: Holo Rare
Card Type: Water
HP: 110
Stage: Stage 1
Card Text: Ability - Sparkling Ripples
When you play this Pokemon from your hand to evolve 1 of your Pokemo...
Card Number: 48/160
Rarity: Rare
Card Type: Water
HP: 150
Stage: Stage 2
Attack 1: [W1] Knock Over (50)
Attack 2: [WW2] Frozen Splash (70+)
If your opponent's Active Pokemon is a Figh...
Card Number: 14/160
Rarity: Uncommon
Card Type: Grass
HP: 80
Stage: Stage 1
Attack 1: [G] Spiral Gyration
Your opponent's Active Pokemon is now Confused. Switch this Pokemon with 1 of y...
Card Number: 20/160
Rarity: Common
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [1] Roar
Your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon.
Attack...
Card Number: 18/160
Rarity: Common
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [G] Helping Hand
Search your deck for a basic Energy card and attach it to 1 of your Benched Pokemon. S...
Card Number: 22/160
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [R] Grass Fire
Discard a Grass Energy attached to your opponent's Active Pokemon.
Attack 2: [R2] Ram (...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.