Card Number: 47/160
Rarity: Uncommon
Card Type: Water
HP: 90
Stage: Stage 1
Attack 1: [W1] Freezing Headbutt (30)
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed....
Card Number: 65/160
Rarity: Holo Rare
Card Type: Lightning
HP: 140
Stage: Stage 2
Card Text: Ablity - Energy Connect
As often as you like during your turn (before you attack), you may m...
Card Number: 51/160
Rarity: Uncommon
Card Type: Water
HP: 80
Stage: Stage 1
Attack 1: [1] Captivate
Switch 1 of your opponent's Benched Pokemon with his or her Active Pokemon.
Attack ...
Card Number: 42/160
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [1] Vice Grip (10)
Attack 2: [2] Knock Off
Discard a random card from your opponent's hand.
Weaknes...
Card Number: 70/160
Rarity: Common
Card Type: Psychic
HP: 50
Stage: Basic
Attack 1: [1] Lost in the Waves (10)
Reaturn this Pokemon and all cards attached to it to your hand.
Weakness...
Card Number: 49/160
Rarity: Common
Card Type: Water
HP: 50
Stage: Basic
Attack 1: [1] Shell Protection
During your opponent's next turn, if this Pokemon would be damaged by an attack, p...
Card Number: 74/160
Rarity: Common
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [FF] Take Down (40)
This Pokemon does 10 damage to itself.
Weakness: Gx2
Retreat Cost: 3
Card Number: 45/160
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [W1] Ball Roll (30x)
Flip a coin until you get tails. This attack does 30 damage times the number of he...
Card Number: 89/160
Rarity: Common
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [1] Fury Swipes (10x)
Flip 3 coins. This attack does 10 damage times the number of heads.
Weakness...
Card Number: 83/160
Rarity: Common
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [1] Solar Generator
Search your deck for up to 2 Special Energy cards, reveal them, and put them int...
Card Number: 80/160
Rarity: Holo Rare
Card Type: Fighting
HP: 100
Stage: Stage 1
Attack 1: [F] Pure Power
Put 4 damage counters on your opponent's Pokemon in any way you like.
Attack ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.