Card Number: 134/160
Rarity: Uncommon
Card Type: Supporter
Card Text: Shuffle your hand into your deck and flip a coin. If heads, draw 7 cards. If tails, draw 4 cards.
Card Number: 135/160
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, pu...
Card Number: 131/160
Rarity: Uncommon
Card Type: Item
Card Text: Your turn does not end if the Pokémon this card is attached to becomes Primal Groudon-EX.
Card Number: 130/160
Rarity: Uncommon
Card Type: Tool
Card Text: Your turn does not end if the Pokémon this card is attached to becomes M Gardevoir-EX.
Card Number: 133/160
Rarity: Uncommon
Card Type: Supporter
Card Text: You can play this card only when it is the last card in your hand.Put a Fighting Pokémon from your discard pile onto yo...
Card Number: 143/160
Rarity: Uncommon
Card Type: Special Energy
Card Text: This card can only be attached to Metal Pokémon. This card provides Metal Energy only while this card is attached ...
Card Number: 136/160
Rarity: Uncommon
Card Type: Item
Card Text: Search your deck for a Pokémon with the same name as 1 of your Pokémon in play, reveal it, and put it into your hand. Shuffl...
Card Number: 137/160
Rarity: Uncommon
Card Type: Stadium
Card Text: Once during each player's turn, that player may heal 30 damage from each of his or her Water Pokémon and Lightning Pokémo...
Card Number: 138/160
Rarity: Uncommon
Card Type: Stadium
Card Text: Once during each player's turn, that player may discard a Fire or Fighting Energy card from his or her hand. If that play...
Card Number: 139/160
Rarity: Uncommon
Card Type: Stadium
Card Text: Each player's evolved Pokémon can use any attack from its previous Evolutions. (That player still needs the necessary Ene...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.