Card Number: 3/160
Rarity: Rare
Card Type: Grass
HP: 120
Stage: Stage 2
Attack 1: [G] Allergic Shock
During your next turn, if the Defending Pokemon is damaged by an attack, it is Knock...
Card Number: 25/160
Rarity: Common
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [R] Ember (20)
Flip a coin. If tails, discard a Fire Energy attached to this Pokemon.
Weakness: Wx2
...
Card Number: 31/160
Rarity: Uncommon
Card Type: Water
HP: 80
Stage: Stage 1
Attack 1: [W] Knockout Needle (10+)
Flip 2 coins. If both of them are heads, this attack does 40 more damage....
Card Number: 59/160
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [1] Charge
Search your deck for a Lightning Energy and attach it to this Pokemon. Shuffle your deck...
Card Number: 30/160
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [W] Bubble
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Weakness: Gx2
Re...
Card Number: 62/160
Rarity: Common
Card Type: Lightning
HP: 40
Stage: Basic
Attack 1: [1] Water Splash (10+)
Flip a coin. If heads, this attack does 10 more damage.
Weakness: Fx2
Re...
Card Number: 43/160
Rarity: Common
Card Type: Water
HP: 30
Stage: Basic
Attack 1: [W] Float On (10)
Flip a coin. If tails, this Pokemon does 10 damage to itself.
Weakness: Gx2
Retre...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.