Card Number: 166/185
Rarity: Ultra Rare
Card Type: Grass
HP: 180
Stage: Basic
Attack 1: [G] Strafe (20)
You may switch this Pokémon with 1 of your Benched Pokémon.
Attack 2: [1G] Myst...
Card Number: 031/185
Rarity: Common
Card Type: Water
HP: 100
Stage: Basic
Attack 1: [3] Hydro Pump (10+)
This attack does 20 more damage for each Water Energy attached to this Pokémon.
...
Card Number: 030/185
Rarity: Rare
Card Type: Water
HP: 110
Stage: Stage 1
Card Text: Ability — Torrential Awakening
If this Pokémon has a Memory Capsule card attached to it, each player...
Card Number: 026/185
Rarity: Rare
Card Type: Fire
HP: 110
Stage: Stage 2
Card Text: Ability — Incandescent Awakening
If this Pokémon has a Memory Capsule card attached to it, each playe...
Card Number: 027/185
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [1] Yawn
Your opponent's Active Pokémon is now Asleep.
Attack 2: [2R] Flare (30)
Weakness: Wx2
Re...
Card Number: 008/185
Rarity: Common
Card Type: Grass
HP: 60
Stage: Basic
Attack 1: [1] Ram (10)
Attack 2: [2] Iron Defense
Flip a coin. If heads, during your opponent's next turn, pre...
Card Number: 169/185
Rarity: Ultra Rare
Card Type: Water
HP: 220
Stage: Basic
Attack 1: [1W] Freezing Headbutt (50)
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyze...
Card Number: 003/185
Rarity: Rare
Card Type: Grass
HP: 130
Stage: Stage 2
Card Text: Ability — Elusive Master
Once during your turn (before your attack), if this Pokémon is the last car...
Card Number: 034/185
Rarity: Uncommon
Card Type: Water
HP: 90
Stage: Stage 1
Attack 1: [W] Water Gun (20)
Attack 2: [2W] Aqua Wash (50)
You may put an Energy attached to your opponent...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.