Card Number: 039/185
Rarity: Rare
Card Type: Water
HP: 140
Stage: Stage 1
Attack 1: [2W] Vise Wave (80)
If you played Nessa from your hand during this turn, your opponent's Active Pokém...
Card Number: 042/185
Rarity: Rare
Card Type: Water
HP: 120
Stage: Stage 1
Attack 1: [W] Targeted Skewer
This attack does 20 damage to 1 of your opponent's Benched Pokémon for each damag...
Card Number: 038/185
Rarity: Common
Card Type: Water
HP: 80
Stage: Basic
Attack 1: [1W] Jaw Lock (40)
During your opponent's next turn, the Defending Pokémon can't retreat.
Weakness: ...
Card Number: 041/185
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [1] Flock
Search your deck for up to 2 Arrokuda and put them onto your Bench. Then, shuffle your deck....
Card Number: 069/185
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [1] Future Sight
Look at the top 4 cards of either player's deck and put them back in any order.
W...
Card Number: 040/185
Rarity: Uncommon
Card Type: Water
HP: 110
Stage: Basic
Attack 1: [2] Continuous Gulp Missile (60x)
Discard any number of Arrokuda from your Bench. This attack does ...
Card Number: 081/185
Rarity: Rare
Card Type: Psychic
HP: 90
Stage: Basic
Card Text: Ability — Sharing Sweets
When you play this Pokemon from your hand to evolve 1 of your Pokemon during...
Card Number: 046/185
Rarity: Holo Rare
Card Type: Lightning
HP: 90
Stage: Stage 1
Card Text: Ability — Buzzap Generator
Once during your turn, if this Pokémon is on your Bench, you may ...
Card Number: 073/185
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] This attack does 30 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resista...
Card Number: 047/185
Rarity: Rare
Card Type: Lightning
HP: 100
Stage: Stage 1
Card Text: Ability — Thunderous Awakening
If this Pokémon has a Memory Capsule card attached to it, each pl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.