Card Number: 057/185
Rarity: Common
Card Type: Lightning
HP: 40
Stage: Basic
Card Text: Ability — Levitate
If this Pokémon has any Energy attached to it, it has no Retreat Cost.
Attac...
Card Number: 071/185
Rarity: Holo Rare
Card Type: Psychic
HP: 150
Stage: Stage 2
Card Text: Ability — Spectral Breach
All Special Energy attached to Pokémon (both yours and your opponen...
Card Number: 058/185
Rarity: Uncommon
Card Type: Lightning
HP: 90
Stage: Stage 1
Attack 1: [L] Shocking Smash
Flip a coin. If heads, discard an Energy from 1 of your opponent's Pokémon....
Card Number: 056/185
Rarity: Uncommon
Card Type: Lightning
HP: 90
Stage: Stage 1
Attack 1: [L] Stun Needle (20)
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
...
Card Number: 146/185
Rarity: Uncommon
Card Type: Supporter
Card Text: Draw 3 cards. If you drew any cards in this way, discard up to 3 cards from your hand. (You must discard at least 1 car...
Card Number: 149/185
Rarity: Uncommon
Card Type: Supporter
Card Text: Search your deck for up to 2 Rare Fossil cards and put them onto your Bench. Then, shuffle your deck.
Card Number: 059/185
Rarity: Rare
Card Type: Lightning
HP: 160
Stage: Stage 2
Attack 1: [L] Electrified Bite Mark (60)
During your opponent's next turn, if they attach an Energy card fr...
Card Number: 147/185
Rarity: Uncommon
Card Type: Supporter
Card Text: Discard the top 5 cards of your deck, and attach any Energy cards you discarded in this way to your Benched Fighting Po...
Card Number: 150/185
Rarity: Uncommon
Card Type: Stadium
Card Text: All Basic Pokemon (both yours and your opponent's) take 20 less damage from attacks from the opponent's Pokemon (after ap...
Card Number: 151/185
Rarity: Uncommon
Card Type: Item
Card Text: Your opponent reveals their hand. If they do, look at the top card of your opponent's deck.
Card Number: 065/185
Rarity: Uncommon
Card Type: Psychic
HP: 90
Stage: Basic
Attack 1: [P] Psypower
Put 2 damage counters on your opponent's Pokémon in any way you like.
Attack 2: [1P...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.