Card Number: 113/185
Rarity: Rare
Card Type: Metal
HP: 120
Stage: Stage 1
Attack 1: [M] Stealy Claws
Flip 3 coins. If any of them are heads, your opponent reveals their hand. Then, for ...
Card Number: 159/185
Rarity: Uncommon
Card Type: Item
Card Text: If the Pokemon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokemon (even...
Card Number: 164/185
Rarity: Uncommon
Card Type: Special Energy
Card Text: As long as this card is attached to a Pokemon, it provides Fighting Energy.
The Fighting Pokemon this card is atta...
Card Number: 110/185
Rarity: Common
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [2] Lucky Find
Search your deck for an Item card, reveal it, and put it into your hand. Then, shuff...
Card Number: 160/185
Rarity: Uncommon
Card Type: Tool
Card Text: The attacks of the Pokemon this card is attached to do 30 more damage to your opponent's Benched Pokemon V and Benched Pokem...
Card Number: 114/185
Rarity: Rare
Card Type: Metal
HP: 120
Stage: Stage 1
Attack 1: [2M] Take Down (120)
This Pokémon does 30 damage to itself.
Attack 2: [2MM] Double KO
Both Active P...
Card Number: 097/185
Rarity: Rare
Card Type: Fighting
HP: 140
Stage: Stage 1
Attack 1: [1F] Mud Bomb
Attack 2: [1FF] Heavy Slam (180-)
This attack does 30 less damage for each Colorle...
Card Number: 118/185
Rarity: Rare
Card Type: Metal
HP: 170
Stage: Stage 2
Card Text: Ability — Levitation Field
Your Pokemon in play have no Retreat Cost.
Attack 1: [2M] Leg Quake (10...
Card Number: 161/185
Rarity: Uncommon
Card Type: Stadium
Card Text: Whenever either player plays a Pokemon VMAX from their hand to evolve a Pokemon V during their turn, heal 100 damage from...
Card Number: 116/185
Rarity: Common
Card Type: Metal
HP: 70
Stage: Basic
Attack 1: [M] Call for Family
Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shu...
Card Number: 163/185
Rarity: Uncommon
Card Type: Special Energy
Card Text: As long as this card is attached to a Pokemon, it provides Metal Energy.
The Metal Pokemon this card is attached t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.